SOURCE AND ALL CREDITS GOES TO : http://www.designntrend.com/articles/59397/20150822/no-mans-sky-sean-murray-reveals-twitch-limitless-gameplay.htm
'No Man's Sky': Sean Murray Reveals How Twitch, Chaos And Crisis Spawned Limitless Gameplay
"No Man's Sky" is one of the 2015's most anticipated games, but that hype comes from humble beginnings. In a recently published book, its lead programmer, Sean Murray, described how Twitch, crisis and chaos spawned the title's emergent gameplay.
The news comes to Design & Trend via excerpts from a newly released nonfiction book titled "Death By Video Game" by Simon Parkin. Over the course of its 288 pages, a few of those are dedicated to "No Man's Sky's" early development process.
When trying to conceptualize a vision for his next game, the search for a viable product wasn't an easy task. After making four "Joe Danger" titles for seven different platforms, Murray experienced what he calls a "mid-life game-development crisis." With a finite amount of time to leave his mark on the world, he started to question what he was doing. "It changes your mindset when a single game's development represents a significant chunk of life," he said.
This need for change allowed his studio at Hello Games to return to its roots of living out childhood fantasies. Inspired by his extensive time roughing it in the Australian outback, Murray came up with the concept for "No Man's Sky." It would contain a world so massive that no gamer could ever truly know what it contains. For all intents and purposes, its explorative possibilities would be infinite. In the game's current build, its 18 quintillion planets suggest that our sun could literally burn out before the entire map is fully analyzed.
Especially in the Twitch-laden gaming industry landscape, this huge universe has lots of practical application. Murray admitted that he was driven to create such a realistic, sprawling model because it meant video streamers would be able to constantly discover new content alongside their viewers. While "No Man's Sky" doesn't support traditional multiplayer gameplay, let's play videos offer one way to enjoy the explorative journey with a friend.
When the concept began, the world was generated at random rather than with a realistic sense of order. "Only around 1 percent of the time it would create something that looked natural, interesting and pleasing to the eye." This pitfall pushed the studio to create an algorithm that the entire experience is now based on. When "No Man's Sky" arrives, the inner-working math behind its universe will be the same for every player. Every attribute down to water color, atmosphere and wildlife will be calculated on the fly.
"No Man's Sky" is scheduled to release later this year on PS4 and PC.
Are you excited for "No Man's Sky's" order and chaos gameplay? Will it be a live stream hit? Tell us what you think in the comments section!